1st Grade
April 25-29
Whole Class: 1. Welcome back to the lab. 2. Review how to access online lessons (symbols of technology) 3. Review how to play various puzzle games Individual: 4. Students will log in to learning.com, then complete the lesson on symbols of technology. 5. Once complete, students will play Highlights. April 10-18
Whole Class: 1. Welcome Back! 2. Watch How to Code a Sandcastle 3. Review procedures and expectations. Individual: 4. Students will log in to learning.com and complete the sequencing puzzles on CodeMonkey Jr. 5. After students have completed the puzzles, they may play a game of their choice or continue with CodeMonkeyJr. April 4-8
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. Individual: 3. Students will finish a lesson in Learning.com 4. When finished, students may play games in the Condit Lab. March 24-30
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. Individual: 3. Students will finish a lesson in Learning.com 4. When finished, students may play games in the Condit Lab. March 10-23
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a Legend of the Blue Bonnet. Individual: 4. Students will finish a lesson in Learning.com 5. When finished, students may open Color, Draw and Paint and draw a picture of a wildflower landscape. 6. When students are done, they may play games in the Condit Lab. March 2-9
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a short film about the life in the Wild West. Individual: 4. Students will open Pixel Art and draw a picture to represent the themselves as cowboys. 5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work. 6. When students are done, they may play games in the Condit Lab. February 23-March 1
Whole Class: 1. Welcome Back 2. Review expectation, procedures and purpose for the day. 3. Watch Carla's Sandwich on Storyline. 4. Review games for the day. Individual: 1. Students will log in to Learning.com and complete a lesson on capital letters and the shift key. February 15-22
Whole Class: 1.Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Review how to log in to Learning.com Individual: 4. Students will log in to learning.com and complete a lesson on space bar, back space and enter. 5. When done, students will play a game of their choice. February 8 - 14
Whole Class: 1.Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a short film about Internet Safety from BrainpopJr Individual: 4. Students will log in to Clever and complete a digital safety quiz in BrainpopJr. 5. When done, students will play Valentine's Day themed games. February 2 - 7
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a short film about the Chinese New Year. Individual: 4. Students will open Story Maker and draw a picture to represent the Chinese New Year. 5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work. 6. When students are done, they may play games in ABCya. January 19-26
Whole Group: 1. Welcome Back 2. Review expectations and procedures 3. Review how to view lessons and make sure they are complete. Individual: 4. Students will log in to learning.com and work on the assigned typing lessons. 5. When done, students may play games of their choice including National Geographic Kids Games. January 3-14
Whole Group 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Review how to log in to learning.com and open/close games. Individual 1. Students will complete their lesson on learning.com. 2. When finished, students can complete a game of their choice in the Condit Lab December 13-17
Whole Class: 1. Welcome back to the lab. 2. Watch Snowmen and Night 3. Review how to log in to the computer Individual: 4. Students will use Santa Canvas to draw what snowmen do at night. 5. When done, students may print their work. November 29- December 3
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Preview typing lesson Individual: 4. Students will log in to learning.com and complete their daily lesson on typing. 5. Students may play an approved game when done. 2021-2022 School YearNovember 15-19
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Watch 10 Fat Turkeys 4. Show how to use Story Maker Individual: 5. Students will use Story Maker to draw turkeys and write about them. 6. Students may print out their pictures when done. 7. When complete, students may play a gamebelow. November 2-9
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show how to log in to Learning.com and access typing lessons. Individual: 4. Students will log in to learning.com and complete a lesson on the keys K,L,M,N and O 5. When complete, students may explore a page about pumpkins or play a game from Interland or ABCya October 26- November 1
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show how to log in to Learning.com and access typing lessons. Individual: 4. Students will log in to learning.com and complete a lesson on the keys F,G,H,I and J 5. When complete, students may play a game from Interland or ABCya October 19-25
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show how to log in to Learning.com and access typing lessons. Individual: 4. Students will log in to learning.com and complete a lesson on the keys A,B,C,D and E 5. When complete, students may play a game from Interland or ABCya October 12-18
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Watch Hey, That's My Monster 4. Show how to use ABCya.com's StoryMaker Individual: 5. Students will create a monster of their own and type a few words about the monster. 6. After printing, students will play Teach Your Monster to Read or one of the themed games on ABCya.com October 5-11
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Watch I Need My Monster 4. Review how to log in to the computer Individual: 5. Students will login to the computer using their unique log in. 6. Students will play Teach Your Monster to Read or one of the themed games on ABCya.com September 14-22
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show students how to log in to Clever.com and find learning.com 4. Review the typing lesson and expectations for the day. Individual: 5. Students will login to Learning.com and finish lessons. 6. When students have finished their lessons, they may play Teach Your Monster to Read or ABCya.com. September 7-13
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show students how to access Teach Your Monster to Read 4. Review lesson expectations for the day. Individual: 5. Students will login to Teach Your Monster to Read and finish lessons. August 30-September 3
Lesson: Mouse Skills Whole group: 1. Welcome to the lab. 2. Review rules of the lab. 3. Review games below. Individual: Students will choose a game and practice mouse skills. August 23-30, 2021
Lesson: Computer Lab Rules and Safety Whole Group: 1. Welcome to the lab 2. Read a book and reflect on feelings of starting school. 3. Review the rules of the computer lab. Individual: 1. Find assigned seats. 2. Practice mouse skills with games below. October 8, 2020
Lesson - Monster Fun September 10, 2020
Digital Citizenship Lesson Link February 5-12
Whole Class: 1. Welcome Back 2. Review expectation, procedures and purpose for the day. 3. Watch Somebody Loves You Mr. Hatch on Storyline. 4. Review games for the day. Individual: 1. Students will practice opening a website, closing a website, toggling between websites, and navigating within a website using the games of their choice. 2. Students may create a Valentine for the person of their choice and print it out. January 29-February 4
Whole Class: 1. Welcome Back! 2. Watch Storytime from Space 3. Show students different space themed games to play. Individual: 4. Students will work at their station, practicing how to open, close and toggle between tabs to play the game of their choice. January 21-28
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch Penguins Make Bad Pirates Individual: 4. Students will open Paint and draw a picture of a penguin as well as type a sentence describing their penguin. 5. Students can print out their drawing. 6. When students are done, they may play games in ABCya. January 13 - 21
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a short film about the Chinese New Year. Individual: 4. Students will open Story Maker and draw a picture to represent the Chinese New Year. 5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work. 6. When students are done, they may play games in ABCya.
January 6-10
Whole Group 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Review how to log in to learning.com and open/close games. Individual 1. Students will complete keyboarding shifts, capitals, space bar and backspace. 2. When finished, students can complete a game of their choice in the Condit Lab. December 2-19
Whole Group 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Watch A Day at The Museum. Individual 1. Students will play Santa's Village or be in the learning commons due to testing in the lab. November 19-22
Whole Group 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Watch T'was the night before Thanksgiving. Individual 1. Students will choose a game from the choices below. November 4-15
Whole Group: 1. Welcome back. 2. Review expectations and procedures for the day. 3. Introduce the purpose of the day. 4. Watch a short video of the book 10 Fat Turkeys. 5. Show students how to draw a turkey in Pixel Art. Individual: 1. Students will walk to their computer and draw a turkey. 2. Students will use the typing feature to type about their turkey. 3. Pictures will be printed. 4. When students are done, they may play Sesame Street, or Teach Your Monster. October 28-November 1
Whole Class 1. Welcome back to the lab. 2. Review procedures and expectations. 3. Review how to log in to Learning.com Individual: 1. Students will log in to learning.com and complete typing lessons for home row keys. 2. Students will play Halloween games when they are done. October 21-25
Whole Class 1. Welcome back to the lab. 2. Review procedures and expectations. 3. Review how to log in to Learning.com Individual: 1. Students will log in to learning.com and complete typing lessons for letters K-Z. 2. Students will play ABCya Holiday games when they are done. October 11 - October 17
Whole Class 1. Welcome back to the lab. 2. Review procedures and expectations. 3. Watch Hey, That's My Monster. 4. Introduce Color, Draw and Paint. Individual: 1. Students will color, draw and paint an original monster. When complete, students may print their work. 2. Students will play the games to the best of their ability. October 3 - October 10
Whole Class 1. Welcome back to the lab. 2. Review procedures and expectations. 3. Watch I Need My Monster. 4. Introduce/Review Monster Games Individual: 1. Students will choose a monster game to play. 2. Students will play the game to the best of their ability. September 25- October 2
Whole Class 1. Welcome back to the lab. 2. Review procedures and expectations. 3. Introduce Teach Your Monster to Read Individual: 1. Students will go to their assigned station and create their "monster" for the game. 2. Students will play the game to the best of their ability. September 17-23
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show students how to access learning.com 4. Review lesson expectations for the day. Individual: 5. Students will login to Learning.com and complete the lessons typing letters A - K 6. When done, students may work on typing games. September 10- 16
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Show students how to access learning.com 4. Review lesson expectations for the day. Individual: 5. Students will login to Learning.com and complete the lessons on technology symbols and mouse click and drag. 6. When done, students may work in ABCya.com September 3-9
Whole Class: 1.Welcome back to the Computer Lab 2. Review the rules and five star classes. Watch Safety Smarts Online with Timon and Pumba. 3. Review parts of the computer and assigned stations. 4. Students will play various mouse skills games on ABCya.com August 26-30
Whole Class: 1.Welcome and Introduction to the Computer Lab 2. Library Lion (watch) 3. Discuss rules for classroom. Ask the students to share their feelings about the first day of school. 4. Assign computer stations and practice walking to the station. 5. Students will practice mouse skills by playing OwlBoo and OwlieBoo. May 16-23
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Watch Where the Wild Things Are as a class. 3. Review how to use various painting applications Individual: 4. Students will create a picture of their own wild thing. 5. When done, students will print their picture. May 7 - 11
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Review how to use various painting applications Individual: 4. Students will create a picture for Mother's Day, Teacher Appreciation Week or Nurse Appreciation Week. 5. When done, students will print their picture. April 30- May 3
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Review how to play various puzzle games Individual: 4. Students will practice opening, closing and manipulating a website. April 24-29
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Review how to play various math games on ABCya.com Individual: 4. Students will practice opening, closing and manipulating a website. April 15-23
Students will be rehearsing for their grade level musical. April 8-12
Whole Class: 1. Welcome back to the lab. 2. Review the procedures and expectations for the day. 3. Review how to know if a website is safe. Individual: 4. Students will practice opening, closing and manipulating a website. April 1-5
Whole Class: 1. Welcome back to the lab. 2. Review procedures and expectations for the day. 3. Watch Brainpop;coins. 4. Review games to play. Individual: 5. Students will explore a variety of games. March 25-29
Whole Class: 1. Welcome back to the lab. 2. Review procedures and expectations for the day. 3. Watch Brainpop;patterns. 4. Review games to play. Individual: 5. Students will explore a variety of games. March 18 - 22
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a Legend of the Blue Bonnet. Individual: 4. Students will open Color, Draw and Paint and draw a picture of a wildflower landscape. 5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work. 6. When students are done, they may play games in the Condit Lab. February 18-22
Whole Class: 1. Welcome back to the lab. 2. Review expectations and procedures for the day. 3. Watch a short film about the life in the Wild West. Individual: 4. Students will open Color, Draw and Paint and draw a picture to represent the themselves as cowboys. 5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work. 6. When students are done, they may play games in the Condit Lab. February 8-14
Whole Class: 1. Welcome Back 2. Review expectation, procedures and purpose for the day. 3. Watch Somebody Loves You Mr. Hatch on Storyline. 4. Review games for the day. Individual: 1. Students will practice opening a website, closing a website, toggling between websites, and navigating within a website using the games of their choice. 2. Students may create a Valentine for the person of their choice and print it out. February 1 - 7
Whole Class: 1. Welcome Back 2. Review expectation, procedures and purpose for the day. 3. Watch Carla's Sandwich on Storyline. 4. Review games for the day. Individual: 1. Students will practice opening a website, closing a website, toggling between websites, and navigating within a website using the games of their choice. January 25-31
Whole Class: 1. Welcome Back! 2. Watch Storytime from Space 3. Show students different space themed games to play. Individual: 4. Students will work at their station, practicing how to open, close and toggle between tabs to play the game of their choice. January 16 - 24
Whole Class: 1. Welcome Back! 2. Watch Dinosaur Bob and discuss what we know about dinosaurs. 3. Show students how to play various dinosaur train games. Individual: 4. Students will work at their station, practicing how to open, close and toggle between tabs to play the game of their choice. January 9-15
Whole Group: 1. Welcome back 2. Review expectations and procedures for the day 3. Watch Penguins Make Bad Pirates 4. Remind students how to use Story Maker. Individual: 1. Students will use Story Maker to design a penguin and finish the sentence stem "Penguins make bad___." 2. When done, students will print their work. 3. If time permits, students may play a variety of games or stations. January 7-8
Whole Group: 1. Welcome back 2. Review expectations, procedures and purpose for the day. 3. Show students variety of typing games. Individual: 1. Students will choose a typing game of their choice December 17-19
Whole Group: 1. Welcome Back 2. Review expectation, procedure and purpose for the day. 3. Review how to open, close and toggle between windows. 4. Introduce game options. Individual: 1. Students open, close and toggle between the games of their choices. (Code.org, Teach Your Monster to Read, Santa's Village and ABCya Holiday games) December 10-14
Whole Group: 1. Welcome Back 2. Review expectation, procedure and purpose for the day. 3. Watch Snowmen at Night. 4. Review tools in Kidpix Individual 1. Students will draw what they think snowmen do at night and add a sentence explaining their drawing. 2. Students will print their work. 3. If time permits, students will play in Santa's Village. December 3-7
Whole Class: 1. Welcome Back 2. Review procedures and expectations 3. Watch Winter Holidays on Brainpopjr Individual: 4. Students will play winter themed games on ABCya, Starfall and PBSkids November 26-30
Whole Group: 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Show students how to log in to Code.Org Classes and how to progress through lessons. Individual: 1. Students will log in to Code.org and follow the self-guided lessons. 2. If students complete Angry Bird level, they may work on Kodable or stations. November 12-16
Whole Group 1. Welcome back. 2. Review expectation, procedure and purpose for the day. 3. Watch T'was the night before Thanksgiving. 4. Brainstorm what we are thankful for and make an anchor chart. 5. Show students how to use ABCya story maker. Individual 1. Students will type 10-20 items that they are thankful for. 2. Students will format their work as desired and print. 3. When students are done, they may play Teach Your Monster, Starfall, Dress Tom Turkey, and ABCya. |
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November 2 - 9
Whole Group:
1. Welcome back.
2. Review expectations and procedures for the day.
3. Introduce the purpose of the day.
4. Watch a short video of the book 10 Fat Turkeys.
5. Show students how to draw a turkey in storymaker.
Individual:
1. Students will walk to their computer and draw a turkey.
2. Students will use the typing feature to type about their turkey.
3. Pictures will be printed and placed in a classroom book.
4. When students are done, they may play Sesame Street, Teach Your Monster, or a building station.
Whole Group:
1. Welcome back.
2. Review expectations and procedures for the day.
3. Introduce the purpose of the day.
4. Watch a short video of the book 10 Fat Turkeys.
5. Show students how to draw a turkey in storymaker.
Individual:
1. Students will walk to their computer and draw a turkey.
2. Students will use the typing feature to type about their turkey.
3. Pictures will be printed and placed in a classroom book.
4. When students are done, they may play Sesame Street, Teach Your Monster, or a building station.
October 26-November 1
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters P-Z, numbers, shift and enter keys.
When finished, students may play Teach Your Monster to Read or a game on ABCya.com
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters P-Z, numbers, shift and enter keys.
When finished, students may play Teach Your Monster to Read or a game on ABCya.com
October 18-24
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters K-Z.
When finished, students may play Teach Your Monster to Read, one of the typing games below or one of the building stations.
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters K-Z.
When finished, students may play Teach Your Monster to Read, one of the typing games below or one of the building stations.
October 17
Whole Group:
Students will watch Hey, That's My Monster.
Students will review how to use Story Maker.
Individual:
Students will use Story Maker to draw a picture of their monster and an activity that they would like to do with their monster.
When finished, students my play in ABCya or Teach Your Monster to Read.
Whole Group:
Students will watch Hey, That's My Monster.
Students will review how to use Story Maker.
Individual:
Students will use Story Maker to draw a picture of their monster and an activity that they would like to do with their monster.
When finished, students my play in ABCya or Teach Your Monster to Read.
October 11-16
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters A-J.
When finished, students may play Teach Your Monster to Read, ABCya or one of the building stations.
Whole Group:
Student will learn how to log in to Learning.com and complete a lesson.
Individual:
Students will work on typing letters A-J.
When finished, students may play Teach Your Monster to Read, ABCya or one of the building stations.
October 4 - 10
Whole Group:
Student will watch I need my monster as a class.
Once done, students will brainstorm what features their monster might have.
Students will learn about Story Maker and how to use it.
Individual:
Students will try to draw their own monster and type a sentence about the monster .
When finished, students will print their work.
After printing, students may play the games below.
Whole Group:
Student will watch I need my monster as a class.
Once done, students will brainstorm what features their monster might have.
Students will learn about Story Maker and how to use it.
Individual:
Students will try to draw their own monster and type a sentence about the monster .
When finished, students will print their work.
After printing, students may play the games below.
September 26-October 2
Whole Group:
Student will watch There Was An Old Mummy Who Swallowed a Spider as a class.
As a class, students will discuss other items a mummy might swallow.
Students will review the various tools in Kidpix.
Individual:
Students will draw their own mummy eating an item of their choice in kidpix. Students will add, and finish, the sentence stem, "There was an old mummy who swallowed a___." After adding their name, students will print their drawing.
When finished, students may free draw or play the typing games below.
Whole Group:
Student will watch There Was An Old Mummy Who Swallowed a Spider as a class.
As a class, students will discuss other items a mummy might swallow.
Students will review the various tools in Kidpix.
Individual:
Students will draw their own mummy eating an item of their choice in kidpix. Students will add, and finish, the sentence stem, "There was an old mummy who swallowed a___." After adding their name, students will print their drawing.
When finished, students may free draw or play the typing games below.
September 19-25
Whole Group:
Student will Bad Netiquette Stinks and review online safety rules.
Individual:
Students will play Bad Guy Safety Patrol and practice online safety rules.
Whole Group:
Student will Bad Netiquette Stinks and review online safety rules.
Individual:
Students will play Bad Guy Safety Patrol and practice online safety rules.
September 12 - 19
Whole Group:
Student will watch Safety Smarts Online and discuss why we need to stay safe online.
Individual:
Students will choose a game from the skills section of ABCya.com in order to practice their mouse skills (click, drag, point) or may continue play on Teach Your Monster to Read.
Whole Group:
Student will watch Safety Smarts Online and discuss why we need to stay safe online.
Individual:
Students will choose a game from the skills section of ABCya.com in order to practice their mouse skills (click, drag, point) or may continue play on Teach Your Monster to Read.
August 27 - 31
Whole Class:
1.Welcome and Introduction to the Computer Lab
2. Listen to story in MyOn.
3. Discuss feelings about starting a new school year.
Ask the students to share their feelings about the first day of school.
4. Assign computer stations and practice walking to the station.
5. Students will practice mouse skills by playing OwlBoo and OwlieBoo.
Whole Class:
1.Welcome and Introduction to the Computer Lab
2. Listen to story in MyOn.
3. Discuss feelings about starting a new school year.
Ask the students to share their feelings about the first day of school.
4. Assign computer stations and practice walking to the station.
5. Students will practice mouse skills by playing OwlBoo and OwlieBoo.
2017-2018
May 29-June 1
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures.
Individual:
3. Students will complete an activity of their choice.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures.
Individual:
3. Students will complete an activity of their choice.
May 21 - 25
Whole Class:
1. Welcome to the lab.
2. Review expectations and procedures
3. Review the games of strategy for the day.
Individual:
Students will go to ABCya and play games of strategy that meet their interest and ability.
Whole Class:
1. Welcome to the lab.
2. Review expectations and procedures
3. Review the games of strategy for the day.
Individual:
Students will go to ABCya and play games of strategy that meet their interest and ability.
May 14 - 18
Due to STAAR testing, many classes will have an altered enrichment schedule. For classes that will be in the computer lab at normal times, students will work on Code.org assignments.
Due to STAAR testing, many classes will have an altered enrichment schedule. For classes that will be in the computer lab at normal times, students will work on Code.org assignments.
May 7-11
Whole Class:
1. Welcome back to the lab.
2. Watch Math Curse
Individual:
3. Students will go to ABCya.com and play various math games based on their interest and math ability.
Whole Class:
1. Welcome back to the lab.
2. Watch Math Curse
Individual:
3. Students will go to ABCya.com and play various math games based on their interest and math ability.
April 23-May 4
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Students will be rehearsing for the grade level musical or completing their EOY assessment in Renaissance 360.
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Students will be rehearsing for the grade level musical or completing their EOY assessment in Renaissance 360.
April 16-20
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Review how to know if a website is safe.
Individual:
4. Students will practice opening, closing and manipulating a website.
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Review how to know if a website is safe.
Individual:
4. Students will practice opening, closing and manipulating a website.
April 9-13
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch BrainpopJr on coins.
4. Show students different games to play that practice counting, sorting, adding and subtracting coins.
Individual:
5. Students will practice open, close and manipulating a website while practice sorting, counting and adding coins.
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch BrainpopJr on coins.
4. Show students different games to play that practice counting, sorting, adding and subtracting coins.
Individual:
5. Students will practice open, close and manipulating a website while practice sorting, counting and adding coins.
April 2-6
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch Brainpopjr; fresh water habitat and discuss what animals need.
4. Show students how to open their saved work, make corrections and add more slides in Kidpix to finish their movie.
Individual:
5. Students will open their saved work in kidpix, and complete slides for a pond habitat and one of student choice.
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch Brainpopjr; fresh water habitat and discuss what animals need.
4. Show students how to open their saved work, make corrections and add more slides in Kidpix to finish their movie.
Individual:
5. Students will open their saved work in kidpix, and complete slides for a pond habitat and one of student choice.
March 26-29
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch Brainpopjr;habitats and discuss what animals need.
4. Show students how to create different slides in Kidpix to create a movie.
Individual:
5. Students will open kidpix, create a title page and complete different slides for a forest habitat and a pond habitat.
Whole Class:
1. Welcome back to the lab.
2. Review the procedures and expectations for the day.
3. Watch Brainpopjr;habitats and discuss what animals need.
4. Show students how to create different slides in Kidpix to create a movie.
Individual:
5. Students will open kidpix, create a title page and complete different slides for a forest habitat and a pond habitat.
March 19-23
Whole Class:
1. Welcome back to the lab.
2. Review procedures and expectations for the day.
3. Watch Brainpop;patterns.
4. Review games to play.
Individual:
5. Students will explore a variety of games.
Whole Class:
1. Welcome back to the lab.
2. Review procedures and expectations for the day.
3. Watch Brainpop;patterns.
4. Review games to play.
Individual:
5. Students will explore a variety of games.
March 5 - 9 - Classes will be held in the Science Lab as TELPAS testing is being held in the Computer Lab.
Whole Class:
1. Welcome back.
2. Review expectations and procedures for the day.
3. Watch Reading Rainbow: The Legend of the Indian Paintbrush.
Individual:
4. Students will use DoodlePro on the ipads to create a scene with Indian Paintbrush and save their work to be printed at a later date.
5. If time allows, students may play apps on the ipad.
Whole Class:
1. Welcome back.
2. Review expectations and procedures for the day.
3. Watch Reading Rainbow: The Legend of the Indian Paintbrush.
Individual:
4. Students will use DoodlePro on the ipads to create a scene with Indian Paintbrush and save their work to be printed at a later date.
5. If time allows, students may play apps on the ipad.
February 26-March 2
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Discuss and review various sites for the day..
Individual:
4. Students will open pick from a list of typing sites listed below to practice their typing skills.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Discuss and review various sites for the day..
Individual:
4. Students will open pick from a list of typing sites listed below to practice their typing skills.
February 19-23
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Watch a short film about the life in the Wild West.
Individual:
4. Students will open Story Maker and draw a picture to represent the themselves as cowboys.
5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work.
6. When students are done, they may play games in Sumdog or Code.org
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Watch a short film about the life in the Wild West.
Individual:
4. Students will open Story Maker and draw a picture to represent the themselves as cowboys.
5. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work.
6. When students are done, they may play games in Sumdog or Code.org
February 12-16
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Watch Imogene's Antlers.
4. Look through "What if you had..." book series for inspiration
Individual:
5. Students will open Story Maker and draw a picture to represent what they would look like with an animal part.
6. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work.
7. When students are done, they may play games in Sumdog.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures for the day.
3. Watch Imogene's Antlers.
4. Look through "What if you had..." book series for inspiration
Individual:
5. Students will open Story Maker and draw a picture to represent what they would look like with an animal part.
6. Students will use a word bank to help create sentences to type. When the picture and text are complete, students may print their work.
7. When students are done, they may play games in Sumdog.
February 5-9
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Watch a story about Valentine's Day.
Individual:
4. Students will click on Story Maker and create a valentine for a person of their choice..
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Watch a story about Valentine's Day.
Individual:
4. Students will click on Story Maker and create a valentine for a person of their choice..
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
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January 29-February 2
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Remind students how to log in to Learning.com and access lessons.
Individual:
4. Students will complete the lesson on the Words/Spaces, Cursors/Tab and Shift/Symbols.
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Remind students how to log in to Learning.com and access lessons.
Individual:
4. Students will complete the lesson on the Words/Spaces, Cursors/Tab and Shift/Symbols.
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
January 22-26
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Remind students how to log in to Learning.com and access lessons.
Individual:
4. Students will complete the lesson on number keys and lower row.
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
Whole Class:
1. Welcome back to the lab.
2. Review expectations and procedures of the day.
3. Remind students how to log in to Learning.com and access lessons.
Individual:
4. Students will complete the lesson on number keys and lower row.
5. When done, students may work on TeachYourMonsterToRead or Sumdog.
January 15-19
Whole Class:
1. Welcome Back!
2. Watch Penguins Make Bad Pirates as a class.
3. As a class, we will research characteristics and fun facts about Penguins.
4. Remind students of the different tools in Kidpix.
Individual:
5. Students will access Kidpix and create a picture of a penguin. They will add their name to the penguin drawing and print. If time permits, students will add a sentence, "If I were a penguin, I would..."
Whole Class:
1. Welcome Back!
2. Watch Penguins Make Bad Pirates as a class.
3. As a class, we will research characteristics and fun facts about Penguins.
4. Remind students of the different tools in Kidpix.
Individual:
5. Students will access Kidpix and create a picture of a penguin. They will add their name to the penguin drawing and print. If time permits, students will add a sentence, "If I were a penguin, I would..."
January 8-12
Whole Class:
1. Welcome Back!
2. Review how to access the Universal Screener and expectations for during and after testing.
Individual:
3. Students log in to the Universal Screener and complete the test to the best of their ability.
4. When a student has completed the assessment, the student will read quietly and independently.
5. When all students have completed the assessment, the class can play games of their choice on ABCYa.com
Whole Class:
1. Welcome Back!
2. Review how to access the Universal Screener and expectations for during and after testing.
Individual:
3. Students log in to the Universal Screener and complete the test to the best of their ability.
4. When a student has completed the assessment, the student will read quietly and independently.
5. When all students have completed the assessment, the class can play games of their choice on ABCYa.com
December 18-21
Whole Class:
1. Welcome back
2. Review expectations and procedures
3. Remind students how to open, close and toggle between tabs.
Individual:
4. Students will log in to Learning.com and complete the lesson on the upper row.
5. Students will open ABCya.com and choose from a variety of holiday style games to play.
Whole Class:
1. Welcome back
2. Review expectations and procedures
3. Remind students how to open, close and toggle between tabs.
Individual:
4. Students will log in to Learning.com and complete the lesson on the upper row.
5. Students will open ABCya.com and choose from a variety of holiday style games to play.
December 11-15
Whole Class:
1. Welcome back
2. Review expectations and procedures
3. Discuss Mench on the Bench
4. Watch Snowmen at Night
Individual:
5. Students will use Kidpix to create a picture of a snowman doing an activity at night.
6. When done, students will type their name and a descriptive sentence for their snowman before printing.
Whole Class:
1. Welcome back
2. Review expectations and procedures
3. Discuss Mench on the Bench
4. Watch Snowmen at Night
Individual:
5. Students will use Kidpix to create a picture of a snowman doing an activity at night.
6. When done, students will type their name and a descriptive sentence for their snowman before printing.
December 4-8
Whole Class:
1. Welcome Back
2. Review expectations and procedures
3. Discuss "Elf on the Shelf" and suggest names.
4. Review Learning.com and how to finish a lesson.
Individual:
5. Students will use Learning.com to complete lessons on the home row and how to create spaces.
6. When done, students may work on one of the games below.
Whole Class:
1. Welcome Back
2. Review expectations and procedures
3. Discuss "Elf on the Shelf" and suggest names.
4. Review Learning.com and how to finish a lesson.
Individual:
5. Students will use Learning.com to complete lessons on the home row and how to create spaces.
6. When done, students may work on one of the games below.
November 27-December1
Whole Class:
1. Welcome Back
2. Review procedures and expectations
3. Remind students how to access the Renaissance 360 assessment.
Individual:
4. Students will complete the assessment and read a book when they have finished.
5.When all students have completed the assessment, students will play winter themed games on ABCya, Starfall and PBSkids
Whole Class:
1. Welcome Back
2. Review procedures and expectations
3. Remind students how to access the Renaissance 360 assessment.
Individual:
4. Students will complete the assessment and read a book when they have finished.
5.When all students have completed the assessment, students will play winter themed games on ABCya, Starfall and PBSkids
November 13-17
Whole Class:
1. Welcome Back
2. Review procedures and expectations
3. Watch Twas the Night Before Thanksgiving.
Individual:
4. Students will go to their computer and create a picture of a Turkey.
5. After creating the artwork, students will type their name and print the art.
6. When done, students may do one of the "When you are done" activities.
Whole Class:
1. Welcome Back
2. Review procedures and expectations
3. Watch Twas the Night Before Thanksgiving.
Individual:
4. Students will go to their computer and create a picture of a Turkey.
5. After creating the artwork, students will type their name and print the art.
6. When done, students may do one of the "When you are done" activities.
November 10-16
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Read Twas The Night Before Thanksgiving.
Individual:
4. Students will create their own turkey (silly, serious, cowboy, mermaid, etc) in Kidpix. Students will print their work.
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Read Twas The Night Before Thanksgiving.
Individual:
4. Students will create their own turkey (silly, serious, cowboy, mermaid, etc) in Kidpix. Students will print their work.
November 6-9,17
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Review how to toggle between and exit websites.
Individual:
4. Students will choose between Code.Org or Code Monkey. Students will practice various coding skills based on their abilities.
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Review how to toggle between and exit websites.
Individual:
4. Students will choose between Code.Org or Code Monkey. Students will practice various coding skills based on their abilities.
October 30-November 3
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Review how to log in to Learning.com
Individual:
4. Students will practice their typing skills and mouse skills while working on Learning.com. Students will work on letters P-Z.
5. If students finish early, they may play Typing Games.
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Review how to log in to Learning.com
Individual:
4. Students will practice their typing skills and mouse skills while working on Learning.com. Students will work on letters P-Z.
5. If students finish early, they may play Typing Games.
October 23-27
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Watch The Digital Tail or Stop and Think and discuss what it means to have a digital footprint.
Individual:
4. Students will practice their typing skills and mouse skills while working on Learning.com. Students will work on letters F through O.
5. If students finish early, they may play Dance Mat Typing.
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Watch The Digital Tail or Stop and Think and discuss what it means to have a digital footprint.
Individual:
4. Students will practice their typing skills and mouse skills while working on Learning.com. Students will work on letters F through O.
5. If students finish early, they may play Dance Mat Typing.
October 16-20
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Watch I need my Monster as a class. Following the video, we will create a word wall.
Individual:
4. Students will use KidPix to draw a picture of a monster they create.
5. Students will write the name of their monster and two sentences describing their monster before printing.
Whole Class:
1. Welcome to the Computer Lab.
2. Remind students of the purpose, procedures and expectations of the day.
3. Watch I need my Monster as a class. Following the video, we will create a word wall.
Individual:
4. Students will use KidPix to draw a picture of a monster they create.
5. Students will write the name of their monster and two sentences describing their monster before printing.
October 9-13
Whole Class:
1. Welcome back, review expectations and procedures.
2. Watch Frank Was a Monster Who Liked to Dance.
Individual:
3. Students will log in to FrontRow and complete the reading assessment.
4. When done, students may play games in front row or pumpkin games.
Whole Class:
1. Welcome back, review expectations and procedures.
2. Watch Frank Was a Monster Who Liked to Dance.
Individual:
3. Students will log in to FrontRow and complete the reading assessment.
4. When done, students may play games in front row or pumpkin games.
October 2-6
Whole Class:
1. Welcome back to the lab/review procedures and expectations.
2. Watch a short video on cyberbullying and discuss the Who, What, When, Where and How of cyberbullying.
Individual:
3. Students will log in to Learning.com and complete a lesson on Cyberbullying.
4. When students are done, they make work on sumdog or take an AR test.
Whole Class:
1. Welcome back to the lab/review procedures and expectations.
2. Watch a short video on cyberbullying and discuss the Who, What, When, Where and How of cyberbullying.
Individual:
3. Students will log in to Learning.com and complete a lesson on Cyberbullying.
4. When students are done, they make work on sumdog or take an AR test.